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ARCADE MODE AND WRAITH UPDATES


Posted on 18 November, 2025 by Super Evil Megacorp Team

What’s up, Shellheads? It’s time for another update!

Astral Wraiths are invading the Campaign! Your favorite foes from Arcade Mode have leaked out of their rifts and can now be found wreaking havoc across New York City. New Wraith Minibosses can be found in the Sewers and in the Rooftops, adding an additional layer of challenge to your runs.

ARCADE MODE AND WRAITH UPDATES

Arcade Mode now has a smoother unlock experience that better explains how the mode works. Now, players receive rewards the first time they complete a challenge– and the great news is, these rewards will be given out to anyone who has already completed them too.

See you out there dunkin’ on Shredder (and wraiths!)

  • Splintered Fate team



PATCH NOTES

ARCADE MODE

  • Improved Onboarding experience

    • There is now an unlock and tutorial moment when Arcade Mode becomes available

    • Unlock criteria for challenges has been updated, though if you have already played challenges you would no longer qualify for, you will still be able to play them

    • Better signposting for where to go within Metalhead’s Lab

  • There is now a first time victory bonus for completing a new challenge. If you have already completed challenges, this bonus will be granted to you next time you enter Metalhead’s Lab.

  • Astral Ship Challenge 1 has been nerfed a bit to make it more of a tutorial level

  • Wraiths no longer teleport out of bounds


ASTRAL WRAITH

  • Astral Wraiths will begin infiltrating Campaign encounters after you have completed Arcade Mode Astral Ship Challenge 1

  • Wraiths can randomly be found in any standard combat room

  • There are 2 new Wraith Campaign minibosses:

    • Sewers “Astral Wraith” miniboss

    • Rooftops “Twin Assassins?” miniboss

    • New miniboss stats have been added to the computer in the Home Lair

OTHER

  • We updated Double Select behavior to allow you to pick from the top of the reward tree instead of just within Powers. Now you can still get another power OR you can pick something else.

  • You can now access your Run Details from the shop screen

  • Improved error handling when searching for run in Online Play that will result in finding a match more quickly

  • Dragon's Claw power is no longer available for purchase in Arena mode


BUGS FIXED

  • [PC/Mac] Characters only dash towards mouse on low aim assist level

  • Fixed a few places where players could get stuck in levels

  • [Arena][XBX] Sometimes player character gets unresponsive after selecting Hex/Flex from the Shop

  • [DLC][ART] Functionality of the Zoom In and Zoom Out buttons appears inverted within the Art Book

  • 'Turnstone' artifact fails to unlock after spending 1300 Dragon coins in all game modes

  • Dragon's Claw turtle power is no longer available for purchase in Arena mode

  • 'Adrenaline' ninja turtle power description fails to update when upgraded to level 2 or 3 inside run detail menu throughout the gameplay

  • "Waiting for P1" banner sometimes persists into the arena if the guest is standing near the portal when the host selects a challenge

  • Challenge Seeker metal power can appear before player has unlocked shimmering and gauntlet portals.

  • [PS5][PS4] Player is unable to start a multiplayer session after returning from sleep mode

  • Casey's and Metalhead’s Wraps are being granted additively instead of as a watermark

  • Challenge Seeker metal power can appear before player has unlocked shimmering and gauntlet portals.

  • [XB1] Character will continue running to the right if thumbstick gets moved slightly

  • [DLC] 'Critical Hit chance' fails to function properly on hitting Final Strike after using Special ability when Casey's Inspiration 2 is upgraded to any level

  • Bonus currency reward of dragon coins fails to be granted for 'Masteries' & 'Inspirations' after unlocking 'Busted Coin Slot' dreamer upgrade

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