Being Super Evil
From our initial founding in 2012 to a global organization distributed across 11 countries. We have a shared passion and belief to make games that matter.
THE SEMC STORY

August, 2026
The King’s Gambit is Released

April, 2026
TMNT:SF HITS ONE MILLION!

March, 2026
TMNT:SF GOLD EDITION

February, 2026
ALOPEX IS HERE!
2026

DECEMBER, 2025
TMNT: Splintered Fate – Switch 2

DECEMBER, 2025
PIPIN’ HOT COLLECTOR’S EDITION

SEPTEMBER, 2025
NEW ARCADE MODE

SEPTEMBER, 2025
METALHEAD JOINS THE FIGHT

SEPTEMBER, 2025
SPLINTERED FATE HITS RETAIL

August, 2025
TWO BLOOD LINE AWARD NOMINATIONS

July, 2025
BLOOD LINE: A REBEL MOON GAME IS OUT

June, 2025
TMNT: SPLINTERED FATE – XBOX

May, 2025
TMNT: SPLINTERED FATE – PLAYSTATION

April, 2025
TMNT: SPLINTERED FATE ANNOUNCED FOR PS, XBOX & PHYSICAL

April, 2025
BLOOD LINE: A REBEL MOON GAME CLOSED BETA BEGINS

February, 2025
CASEY JONES IN THE HOUSE
2025

November, 2024
TMNT: SPLINTERED FATE WITH CROSSPLAY – PC

September, 2024
BLOOD LINE: A REBEL MOON GAME ANNOUNCED

July, 2024
TMNT: SPLINTERED FATE – NINTENDO
2024

August, 2023
ZACK SNYDER REVEAL

August, 2023
SEMC UK ENTITY OPENED

May, 2023
TMNT: SPLINTERED FATE – APPLE

March, 2023
NEW SEMC X NETFLIX GAMES PARTNERSHIP
2023

December, 2022
CATALYST BLACK CROWNED

May, 2022
CATALYST BLACK LAUNCH
2022

September, 2021
APPLE IPHONE 13 EVENT
2021

March, 2020
MOVE TO FULL REMOTE

April, 2020
VAINGLORY COMMUNITY EDITION
2020

November, 2019
VAINGLORY HITS 45 MILLION PLAYERS
2019

December, 2016
VAINGLORY WORLD CHAMPIONSHIP
2016

2015 - 2016
VAINGLORY WINS AWARDS
2015

September, 2014
APPLE KEYNOTE #1

November, 2014
VAINGLORY LAUNCH
2014

2013
SAN MATEO OFFICE FOUNDING
2013

2012
EVIL ENGINE v0.1

2012
SUPER EVIL IS BORN
2012

We make what we play
We are a collection of hugely passionate game makers, who love to play, amongst many genres, multiplayer action games. We constantly play, celebrate and share the latest and greatest games in this space, and strive to put our own stamp on the genre we spend so much time in.

Always Perfecting All-remote
In 11 countries, across 10 different timezones, we are a full remote company. Our processes, technology and culture are setup to empower our teams, and create a fun and inclusive global community.

Belief In Our Talent
We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming, and bring value and innovation to the space we love so much. Our leadership is accountable to make SEMC a better place to work, to serve and support our talent.
SUPER EVIL LEADS
Tommy Krul
Founder, Tech
Q Wang
Founder, Design
Kristian Segerstrale
Executive Chairman
Ian Fielding
CEO
Eduardo Gonzalez
Art
Cassandre Beaumier
PRODUCTION
Craig Wells
Operations
Andy Payne
Tech
Leny Arceo
Finance